AI Insights · Timothy · April 2024
Top 5 3D Anime Games on iOS in Turkey - Q1 2024
Explore the performance of the top 5 3D anime games on iOS in Turkey for Q1 2024, including download trends, revenue, and active user data.
In the first quarter of 2024, the top 5 3D anime games on the iOS platform in Turkey showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into each application's quarterly trends.
Genshin Impact saw significant fluctuations in its weekly revenue. Starting the quarter with around $9K, it peaked at approximately $19.5K in late January before seeing a decline, ending March with about $4.4K. Weekly downloads ranged between 1.4K and 3.7K, peaking at the end of January. The active user base began at 33.5K and saw a gradual decline, closing the quarter with roughly 29.1K users.
Honkai: Star Rail experienced a notable revenue increase mid-January, reaching around $18.2K by the end of the month. The revenue dipped significantly in February, hitting a low of approximately $1.2K, but rebounded to $11.8K by the end of March. Weekly downloads were relatively stable, fluctuating between 573 and 824, with a spike to 2.2K in early February. The active user count showed an upward trend, starting at 10.3K and rising to 11.6K by the end of the quarter.
Hero Clash: Playtime Go displayed impressive growth, particularly in February. Weekly revenue surged from $978 at the start of January to around $16.1K by early March. Downloads followed a similar trend, starting with 257 and peaking at 52.1K in mid-February. Active users mirrored this growth, beginning at 12.1K and reaching 100.5K in mid-February, before stabilizing at around 52.5K by the end of March.
Dragon Trail 2: Fantasy World maintained a relatively stable performance. Weekly revenue ranged from $2.3K to $4.7K, with minor fluctuations throughout the quarter. Downloads remained low but steady, between 120 and 252. Active users started at 2.1K and showed a slight decrease, finishing the quarter at approximately 1.7K.
The Legend of Neverland exhibited a mixed performance. Revenue varied significantly, starting at $1.9K and seeing a low of $418 in late January, with a slight recovery to $1.6K by early March. Downloads fluctuated between 192 and 391, with minor peaks and troughs. Active user numbers started at 849, peaking at 972 in early February, before declining to 762 by the end of March.
For more detailed insights and data, visit Sensor Tower.